Boring Game

As a UI/UX Designer, I aimed to create an engaging interface that helps users sharpen their focus on repetitive tasks.
Key features include:
Focus Timer: A minimalist timer to visualize time spent concentrating.
Point System: Rewards users for sustained attention with discreet points.
Visual Simplicity: A clean grayscale palette ensures a distraction-free experience.
Intuitive Interactions: Start, pause, and stop the game effortlessly.
Feedback Mechanism: Subtle changes offer performance feedback without breaking focus.
End Screen: Displays scores and encourages users to keep trying!
"I designed a seamless UI/UX in Figma, ensuring each element enhances the user journey, paired with a minimalist logo that embodies the app's simplicity."







